GBサウンド2

サウンド1は、サウンド2にSweepを加えたものです。他は全て同じなので理解しやすいと思います。

主役Frequency周波数
引き立て役1Sound length音の長さ
引き立て役2Wave Pattern Dutyデューティ比
引き立て役3Envelope初期音量、減衰増幅、変化量
引き立て役4(new!)Sweep一定の速度での周波数変化

準備

REG_SOUNDCNT_X = 0x80;		// turn on sound circuit
REG_SOUNDCNT_L = 0x1177;	// full volume, enable sound 1 to left and right
REG_SOUNDCNT_H = 2;		// Overall output ratio - Full

REG_SOUND1CNT_L

4000060h - SOUND1CNT_L (NR10) - Channel 1 Sweep register (R/W)
  Bit        Expl.
  0-2   R/W  Number of sweep shift      (n=0-7)
  3     R/W  Sweep Frequency Direction  (0=Increase, 1=Decrease)
  4-6   R/W  Sweep Time; units of 7.8ms (0-7, min=7.8ms, max=54.7ms)
  7-15  -    Not used
Sweep is disabled by setting Sweep Time to zero, if so, the direction bit should be set.
The change of frequency (NR13,NR14) at each shift is calculated by the following formula where X(0) is initial freq & X(t-1) is last freq:
  X(t) = X(t-1) +/- X(t-1)/2^n

Bit0-2を0にすると無効になります。計算式に関しては音を聞いた方が早いので省略させてください。

REG_SOUND1CNT_H

サウンド2と同じです。

4000062h - SOUND1CNT_H (NR11, NR12) - Channel 1 Duty/Len/Envelope (R/W)
  Bit        Expl.
  0-5   W    Sound length; units of (64-n)/256s  (0-63)
  6-7   R/W  Wave Pattern Duty                   (0-3, see below)
  8-10  R/W  Envelope Step-Time; units of n/64s  (1-7, 0=No Envelope)
  11    R/W  Envelope Direction                  (0=Decrease, 1=Increase)
  12-15 R/W  Initial Volume of envelope          (1-15, 0=No Sound)
Wave Duty:
  0: 12.5% ( -_______-_______-_______ )
  1: 25%   ( --______--______--______ )
  2: 50%   ( ----____----____----____ ) (normal)
  3: 75%   ( ------__------__------__ )
The Length value is used only if Bit 6 in NR14 is set.

REG_SOUND1CNT_X

サウンド2と同じです。

4000064h - SOUND1CNT_X (NR13, NR14) - Channel 1 Frequency/Control (R/W)
  Bit        Expl.
  0-10  W    Frequency; 131072/(2048-n)Hz  (0-2047)
  11-13 -    Not used
  14    R/W  Length Flag  (1=Stop output when length in NR11 expires)
  15    W    Initial      (1=Restart Sound)
  16-31 -    Not used

テスト

1.png
#include "lib/gba.h"
#include "irq.arm.h"
#include "key.h"
#include "mode3.h"

//---------------------------------------------------------------------------

typedef struct {
	s32 cur;	// 現在値
	s32 min;
	s32 max;
	s32 adj;	// 増減値
} ST_PARAM;


//---------------------------------------------------------------------------
void DrawParam(ST_PARAM* p)
{
	for(s32 i=0; i<10; i++)
	{
		Mode3DrawPrintf(20,  4+i, "%04X", p[i].cur);
	}

	if(p[1].cur == 0) Mode3DrawStr(25, 4+1, "(Add)");
	else              Mode3DrawStr(25, 4+1, "(Sub)");

	switch(p[4].cur)
	{
	case 0: Mode3DrawStr(25, 4+4, "(12.5)"); break;
	case 1: Mode3DrawStr(25, 4+4, "(25)  "); break;
	case 2: Mode3DrawStr(25, 4+4, "(50)  "); break;
	case 3: Mode3DrawStr(25, 4+4, "(75)  "); break;
	}

	if(p[6].cur == 0) Mode3DrawStr(25, 4+6, "(Dec)");
	else              Mode3DrawStr(25, 4+6, "(Inc)");

	switch(p[10].cur)
	{
	case 0: Mode3DrawStr(20, 14, "9-bits/32768 Hz "); break;
	case 1: Mode3DrawStr(20, 14, "8-bits/65536 Hz "); break;
	case 2: Mode3DrawStr(20, 14, "7-bits/131072 Hz"); break;
	case 3: Mode3DrawStr(20, 14, "6-bits/262144 Hz"); break;
	}

	u16 L, H, X;

	L = (p[2].cur<< 4) + (p[1].cur<< 3) + (p[0].cur);
	H = (p[7].cur<<12) + (p[6].cur<<11) + (p[5].cur<< 8) + (p[4].cur<< 6) + (p[3].cur);
	X = (p[9].cur<<14) + (p[8].cur);

	Mode3DrawPrintf(33, 0, "%04X", L);
	Mode3DrawPrintf(33, 1, "%04X", H);
	Mode3DrawPrintf(33, 2, "%04X", X);
}
//---------------------------------------------------------------------------
int main(void)
{
	REG_WSCNT = 0x4317;

	Mode3Init();
	IrqInit();
	KeyInit();


	ST_PARAM param[11];

	bool isSnd = FALSE;
	s16 sel = 0;

	_Memset(&param, 0x00, sizeof(param));

	param[ 0].cur = 0x2;
	param[ 1].cur = 0x1;
	param[ 2].cur = 0x7;
	param[ 3].cur = 0x1;
	param[ 4].cur = 0x2;
	param[ 5].cur = 0x7;
	param[ 6].cur = 0x0;
	param[ 7].cur = 0xf;
	param[ 8].cur = 0x60a;
	param[ 9].cur = 0x0;
	param[10].cur = 0x3;

	param[ 0].min = 0x0;
	param[ 1].min = 0x0;
	param[ 2].min = 0x0;
	param[ 3].min = 0x0;
	param[ 4].min = 0x0;
	param[ 5].min = 0x0;
	param[ 6].min = 0x0;
	param[ 7].min = 0x0;
	param[ 8].min = 0x0;
	param[ 9].min = 0x0;
	param[10].min = 0x0;

	param[ 0].max = 0x7;
	param[ 1].max = 0x1;
	param[ 2].max = 0xf;
	param[ 3].max = 0x3f;
	param[ 4].max = 0x3;
	param[ 5].max = 0x7;
	param[ 6].max = 0x1;
	param[ 7].max = 0xf;
	param[ 8].max = 0x800;
	param[ 9].max = 0x1;
	param[10].max = 0x3;

	param[ 0].adj = 0x1;
	param[ 1].adj = 0x1;
	param[ 2].adj = 0x1;
	param[ 3].adj = 0x1;
	param[ 4].adj = 0x1;
	param[ 5].adj = 0x1;
	param[ 6].adj = 0x1;
	param[ 7].adj = 0x1;
	param[ 8].adj = 0x10;
	param[ 9].adj = 0x1;
	param[10].adj = 0x1;

	Mode3DrawStr(2,  0, "0x04000060 (REG_SOUND1CNT_L) = ");
	Mode3DrawStr(2,  1, "0x04000062 (REG_SOUND1CNT_H) = ");
	Mode3DrawStr(2,  2, "0x04000064 (REG_SOUND1CNT_X) = ");

	Mode3DrawStr(2,  4, "Sweep Shifts    :");
	Mode3DrawStr(2,  5, "Sweep Direction :");
	Mode3DrawStr(2,  6, "Sweep Time      :");
	Mode3DrawStr(2,  7, "Sound Length    :");
	Mode3DrawStr(2,  8, "Wave Duty Cycle :");
	Mode3DrawStr(2,  9, "Envlp Step Time :");
	Mode3DrawStr(2, 10, "Envlp Step Dir  :");
	Mode3DrawStr(2, 11, "Envlp Init Vol  :");
	Mode3DrawStr(2, 12, "Frequency       :");
	Mode3DrawStr(2, 13, "Length Flag     :");
	Mode3DrawStr(2, 14, "Resampling Freq :");

	Mode3DrawStr(0, 4+sel, ">");
	DrawParam(param);

	REG_SOUNDCNT_X = 0x80;		// turn on sound circuit
	REG_SOUNDCNT_L = 0x1177;	// full volume, enable sound 1 to left and right
	REG_SOUNDCNT_H = 2;		// Overall output ratio - Full

	for(;;)
	{
	    VBlankIntrWait();

		KeyExec();
		u16 rep = KeyGetRep();
		u16 trg = KeyGetTrg();

		if(rep & KEY_UP && sel >  0)
		{
			Mode3DrawStr(0, 4+sel, " ");
			sel--;
			Mode3DrawStr(0, 4+sel, ">");
		}

		if(rep & KEY_DOWN  && sel < 10)
		{
			Mode3DrawStr(0, 4+sel, " ");
			sel++;
			Mode3DrawStr(0, 4+sel, ">");
		}

		if((rep & KEY_RIGHT) && (param[sel].cur < param[sel].max))
		{
				param[sel].cur += param[sel].adj;
				DrawParam(param);

				isSnd = TRUE;
		}

		if((rep & KEY_LEFT) && (param[sel].cur > param[sel].min))
		{
				param[sel].cur -= param[sel].adj;
				DrawParam(param);

				isSnd = TRUE;
		}

		if(isSnd == TRUE || trg & KEY_A)
		{
			u16 B, L, H, X;

			B = (param[10].cur<<14) + (REG_SOUNDBIAS & 0x3fff);
			L = (param[2].cur<< 4) + (param[1].cur<< 3) + (param[0].cur);
			H = (param[7].cur<<12) + (param[6].cur<<11) + (param[5].cur<< 8) + (param[4].cur<< 6) + (param[3].cur);
			X = (param[9].cur<<14) + (param[8].cur);

			REG_SOUNDBIAS   = B;
			REG_SOUND1CNT_L = L;
			REG_SOUND1CNT_H = H;
			REG_SOUND1CNT_X = X + TRIFREQ_RESET;

			isSnd = FALSE;
		}
	}
}

履歴


添付ファイル: file1.png 21件 [詳細]

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Last-modified: 2023-05-29 (月) 12:15:20